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        <id>http://livingcode.org/2008/03/20/drawing-hexmaps</id>
  <title type="html"><![CDATA[Comments on: Drawing Hexmaps]]></title>
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  <author>
    <name>Dethe</name>
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<updated>2008-03-31T08:19:45Z</updated>
  <entry>
    <id>http://livingcode.org/2008/03/20/drawing-hexmaps/comment-page-1#comment-19</id>
    <updated>2008-03-31T01:19:45Z</updated>
    <title type="html"><![CDATA[Comment by: tag]]></title>
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<name><![CDATA[tag]]></name><uri>http://wordaligned.org</uri>    </author>
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          <content type="html"><![CDATA[<p>Hi Dethe. Nice pictures, especially the SVG one, and thanks for the link.</p>
<p>By the way, I recently discovered math.hypot, which is a bit neater than using squares and sqrt. Also, math.atan2 is a nice way to go from angles to coordinates. Have you ever tried the Aggdraw PIL plugin, which allows anti-aliased graphics? It might help with the jaggies in the PIL example.</p>
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  <entry>
    <id>http://livingcode.org/2008/03/20/drawing-hexmaps/comment-page-1#comment-20</id>
    <updated>2008-05-14T07:23:32Z</updated>
    <title type="html"><![CDATA[Comment by: DeanG]]></title>
    <author>
<name><![CDATA[DeanG]]></name><uri>http://twitter.com/ponderings</uri>    </author>
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          <content type="html"><![CDATA[<p>This reminded me of the board game Chase<br />
<a href="http://www.boardgamegeek.com/game/316" rel="nofollow">http://www.boardgamegeek.com/game/316</a></p>
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  <entry>
    <id>http://livingcode.org/2008/03/20/drawing-hexmaps/comment-page-1#comment-36</id>
    <updated>2008-12-14T10:46:27Z</updated>
    <title type="html"><![CDATA[Comment by: Living Code &#187; Blog Archive &#187; Drawing with opacity]]></title>
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<name><![CDATA[Living Code &raquo; Blog Archive &raquo; Drawing with opacity]]></name><uri>http://livingcode.org/2008/drawing-with-opacity</uri>    </author>
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          <content type="html"><![CDATA[<p>[...] is something of a followup to earlier posts Drawing Hexmaps and Saving PNG from PyGame. A recent comment from Roger Aisling on the second of those posts asked [...]</p>
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